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Best Mocap Software For Kinect

KinectMocap4BlenderA Kinect motion capture plugin for Blender PresentationThis Blender add-on allows you to capture live movement for a human-like model in Blender, using a Microsoft Kinect V2 sensor. It is a cheap solution for homemade motion capture, and quite efficient for a free tool.The target model must be in a standing rest pose.It has been developped for Blender 2.79 and 2.80 on Windows 10. A few words about the project genesisA few monthes ago, I browsed the web in order to find a way to setup my own homemade capture studio with a Kinect sensor, for a videogame I'm working on. I am not a 3D artist and a real noob with Blender, so I wanted something to help me with the animation process. I found a few solutions but they were either very expensive (and not working very well anyway, at least the demos I tried) or not fitting my needs (not working on Windows 10 or requiring a specific armature that just wouldn't do with my target model).

Best Mocap Software For KinectSoftware

So I decided to learn Python, dig into Blender documentation (and I think I broke a few shovels in the process;)), and here is the result.

Software

Anyone know of any body mocap software?I’d like something I can use to motion capture both my body and face because I’m not sure how to do both for the same armature in blender. I seen a few, but no programs that does both.

Does anyone know of any that I can use and prehaps export the file for use in blender? OR a tutorial to combine the motion capture face and body data and export it as one file for a game I’m making in unity? Blender does not have Html5 exporting as far as i know sadly. Any help Is apprecatied, thank you for your time everyone.

Kinect Motion Capture Price

You can do 2d facial capture within blender, there are a couple of youtube videos, record video of your face, place it in the sequencer, and use motion tracking, good resolution and lighting and it works quite well, use drivers to drive bones or shape keys. Based on that you could setup 2 cameras one front on, second side on and use one for x,z driver and the other for y driver for each bone, sync them in sequencer and apply tracking and drivers.example/tutorial, this one deals with the mocap bit, advisable to what the series,doing a full body should only require setting up a second track for the x or y position of bones, or driving shapekeys.

I meant body and face mocap, not sepratly. I want it all to be able to be done all in one shoot. Body and face, face and body motion capture, with one video. So I can wave hi and smile and that is what the blender character would do.

Face and body mocap, all in one. Does anyone know of that? Because all these results are are for body and face mocap sepratly. I did find a free solution for sepratley, but I was hoping for something better. Here’s a link for body and face mocap that can be applied to the same model sepratly, then later combined.

All for free. Is there a turtoil for that then? Here’s link for body and face mocap that is seprate and being the exact opposite of what I wanted in the first place. But just in case someone else was wondering. Would all that work? Can someone please post a tutorial video about that?That and joinging the armitures and re-assingn the actions in the NLA window could work by combining the face and body mo cap parts. Which what was I was asking about in the first place.

Free Motion Capture Software Kinect

If anyone knows of a simpler way or program that can do it. I would like to hear from you. Or if someone had a tutorial of anything In this post that would be great to read. Can someone please post a link to such? Thank you for your time and effort everyone. And good luck out there in the world of blender.